Landmarks are buildings or locations across the map that the player can capture, improve, or destroy. They are usually marked as important by a nearby cairn of stacked stones. Landmarks include Strongholds, Taverns, Towers, Glyphs, Creep Cairns, and lots of other structures.
Prime landmarks are marked by stacked stone cairns. They are locations that already have or are suitable for building defensive structures. Prime buildings are capable of defending themselves and act as central hubs for allied units. They can grant buffs to nearby units, allow Slayers to recruit Grunt units, and can be improved to create a stronger defensive position. These are the most common type of Landmarks in the game.
- A college description
- A tavern description
Each faction has a specific Resurrection Cairn that is unique to them. If destroyed their Slayer cannot be brought back to life after defeat and often results in total defeat. It must be protected at all costs.
Glyph Cairns are neutral landmarks that grant healing or buffs to units that are passing by. Glyph Cairns can be destroyed, but while taking damage they will alter their usually helpful auras into something much more dangerous. Once destroyed they are gone from the level forever.
Creep Cairns are neutral landmarks that are hostile towards all players. Creep Cairns will spawn units and are often guarded by a Slayer or large monster. As the game progresses the units produced become stronger unless the Cairn and Slayer guarding it are destroyed.